He may, or may not have turns available to heal and/or stress heal in a hallway battle. Yes, but that's a trade-off, you're spending turns and time and accumulating risk to get those "extra" battles.Ĭrusaders are (most likely) going to be the slowest character in your party. Originally posted by slot09:The idea is that since he cures stress and increases light you can use him to do extra hallway battles to make up for kleptomaniac until you run into a curio to get rid of it. Being shuffle friendly and tanky makes him feel at home in low light hallway battles to fill out your stacks. His double healing, range, and high health make him an ideal hero for the early game, and Warrior Light makes him good for the entire game. I just take risks on week 2 and reset if I have to. ![]() You could keep your loot low if you really don't like resetting. Unfortunately he's not great against the collector on week 2 unless you land a stun maybe but week 2 collectors are scary in general. Klepto hurts there but technically speaking dying hurts worse. He's also a good pick for Week 2, the most dangerous week in the game, in case you lack better choices. ![]() Reynauld has stress heals so you have lots of sustain and can just make up for klepto. Send him to the Warrens or Cove, cure it off, and grind hallway battles to make up for any lost loot. Kleptomaniac - Even if it gets locked in, that's fine. Warrior Light - Solid, especially early game.
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